#version 310 es precision mediump float; struct tint_symbol_3 { float none; float tint_symbol_1; float perspective_center; float perspective_centroid; float perspective_sample; float linear_center; float linear_centroid; float linear_sample; }; void tint_symbol_inner(float none, float tint_symbol_1, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) { } void tint_symbol(tint_symbol_3 tint_symbol_2) { tint_symbol_inner(tint_symbol_2.none, tint_symbol_2.tint_symbol_1, tint_symbol_2.perspective_center, tint_symbol_2.perspective_centroid, tint_symbol_2.perspective_sample, tint_symbol_2.linear_center, tint_symbol_2.linear_centroid, tint_symbol_2.linear_sample); return; } layout(location = 0) in float none; layout(location = 1) flat in float tint_symbol_1; layout(location = 2) in float perspective_center; layout(location = 3) centroid in float perspective_centroid; layout(location = 4) in float perspective_sample; layout(location = 5) in float linear_center; layout(location = 6) centroid in float linear_centroid; layout(location = 7) in float linear_sample; void main() { tint_symbol_3 inputs; inputs.none = none; inputs.tint_symbol_1 = tint_symbol_1; inputs.perspective_center = perspective_center; inputs.perspective_centroid = perspective_centroid; inputs.perspective_sample = perspective_sample; inputs.linear_center = linear_center; inputs.linear_centroid = linear_centroid; inputs.linear_sample = linear_sample; tint_symbol(inputs); }