SKIP: FAILED #version 310 es precision mediump float; struct buf0 { vec2 injectionSwitch; }; layout(binding = 0) uniform buf0_1 { vec2 injectionSwitch; } x_25; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec3 drawShape_vf2_(inout vec2 pos) { bool c2 = false; bool c3 = false; bool c4 = false; bool c5 = false; bool c6 = false; int GLF_live4i = 0; int GLF_live4_looplimiter5 = 0; mat4x2 GLF_live7m42 = mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); mat3 GLF_live7m33 = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int GLF_live7cols = 0; int GLF_live7_looplimiter3 = 0; int GLF_live7rows = 0; int GLF_live7_looplimiter2 = 0; int GLF_live7_looplimiter1 = 0; int GLF_live7c = 0; int GLF_live7r = 0; int GLF_live7_looplimiter0 = 0; int GLF_live7sum_index = 0; int GLF_live7_looplimiter7 = 0; int GLF_live7cols_1 = 0; int GLF_live7rows_1 = 0; float GLF_live7sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int GLF_live7c_1 = 0; int GLF_live7r_1 = 0; int x_180 = 0; mat3 indexable = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float x_182 = pos.x; c2 = (x_182 > 1.0f); if (c2) { return vec3(1.0f, 1.0f, 1.0f); } float x_188 = pos.y; c3 = (x_188 < 1.0f); if (c3) { return vec3(1.0f, 1.0f, 1.0f); } float x_194 = pos.y; c4 = (x_194 > 1.0f); if (c4) { return vec3(1.0f, 1.0f, 1.0f); } float x_200 = pos.x; c5 = (x_200 < 1.0f); if (c5) { return vec3(1.0f, 1.0f, 1.0f); } float x_206 = pos.x; c6 = ((x_206 + 1.0f) > 1.0f); if (c6) { return vec3(1.0f, 1.0f, 1.0f); } GLF_live4i = 0; { for(; (GLF_live4i < 4); GLF_live4i = (GLF_live4i + 1)) { if ((GLF_live4_looplimiter5 >= 7)) { break; } GLF_live4_looplimiter5 = (GLF_live4_looplimiter5 + 1); GLF_live7m42 = mat4x2(vec2(1.0f, 0.0f), vec2(0.0f, 1.0f), vec2(0.0f, 0.0f), vec2(1.0f, 0.0f)); GLF_live7m33 = mat3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f)); GLF_live7cols = 2; { for(; (GLF_live7cols < 4); GLF_live7cols = (GLF_live7cols + 1)) { if ((GLF_live7_looplimiter3 >= 7)) { break; } GLF_live7_looplimiter3 = (GLF_live7_looplimiter3 + 1); GLF_live7rows = 2; { for(; (GLF_live7rows < 4); GLF_live7rows = (GLF_live7rows + 1)) { if ((GLF_live7_looplimiter2 >= 7)) { break; } GLF_live7_looplimiter2 = (GLF_live7_looplimiter2 + 1); GLF_live7_looplimiter1 = 0; GLF_live7c = 0; { for(; (GLF_live7c < 3); GLF_live7c = (GLF_live7c + 1)) { if ((GLF_live7_looplimiter1 >= 7)) { break; } GLF_live7_looplimiter1 = (GLF_live7_looplimiter1 + 1); GLF_live7r = 0; { for(; (GLF_live7r < 2); GLF_live7r = (GLF_live7r + 1)) { if ((GLF_live7_looplimiter0 >= 7)) { break; } GLF_live7_looplimiter0 = (GLF_live7_looplimiter0 + 1); GLF_live7m33[(((GLF_live7c >= 0) & (GLF_live7c < 3)) ? GLF_live7c : 0)][(((GLF_live7r >= 0) & (GLF_live7r < 3)) ? GLF_live7r : 0)] = 1.0f; float x_267 = x_25.injectionSwitch.y; if ((0.0f > x_267)) { } else { GLF_live7m42[(((GLF_live7c >= 0) & (GLF_live7c < 4)) ? GLF_live7c : 0)][(((GLF_live7r >= 0) & (GLF_live7r < 2)) ? GLF_live7r : 0)] = 1.0f; } } } } } } } } } GLF_live7sum_index = 0; GLF_live7_looplimiter7 = 0; GLF_live7cols_1 = 2; { for(; (GLF_live7cols_1 < 4); GLF_live7cols_1 = (GLF_live7cols_1 + 1)) { if ((GLF_live7_looplimiter7 >= 7)) { break; } GLF_live7_looplimiter7 = (GLF_live7_looplimiter7 + 1); GLF_live7rows_1 = 2; GLF_live7sums[(((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0)] = 0.0f; GLF_live7c_1 = 0; { for(; (GLF_live7c_1 < 1); GLF_live7c_1 = (GLF_live7c_1 + 1)) { GLF_live7r_1 = 0; { for(; (GLF_live7r_1 < GLF_live7rows_1); GLF_live7r_1 = (GLF_live7r_1 + 1)) { int x_310 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0); mat3 x_312 = transpose(GLF_live7m33); if ((GLF_live7c_1 < 3)) { x_180 = 1; } else { float x_318 = x_25.injectionSwitch.x; x_180 = int(x_318); } int x_320 = x_180; int x_93 = GLF_live7r_1; indexable = x_312; float x_324 = indexable[x_320][((x_93 < 3) ? 1 : 0)]; float x_326 = GLF_live7sums[x_310]; GLF_live7sums[x_310] = (x_326 + x_324); int x_332 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0); float x_334 = GLF_live7m42[1][GLF_live7r_1]; float x_336 = GLF_live7sums[x_332]; GLF_live7sums[x_332] = (x_336 + x_334); } } } } GLF_live7sum_index = (GLF_live7sum_index + 1); } } } } return vec3(1.0f, 1.0f, 1.0f); } void main_1() { vec2 position = vec2(0.0f, 0.0f); vec2 param = vec2(0.0f, 0.0f); vec2 param_1 = vec2(0.0f, 0.0f); int i = 0; vec2 param_2 = vec2(0.0f, 0.0f); float x_161 = x_25.injectionSwitch.x; if ((x_161 >= 2.0f)) { vec4 x_165 = tint_symbol; position = vec2(x_165.x, x_165.y); param = position; vec3 x_168 = drawShape_vf2_(param); param_1 = position; vec3 x_170 = drawShape_vf2_(param_1); i = 25; { for(; (i > 0); i = (i - 1)) { param_2 = position; vec3 x_178 = drawShape_vf2_(param_2); } } } x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } layout(location = 0) out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:104: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:104: '' : compilation terminated ERROR: 2 compilation errors. No code generated.