SKIP: FAILED vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-never-used/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr = @stride(16) array; ^^^^^^ vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-never-used/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr_1 = @stride(16) array; ^^^^^^ #version 310 es precision mediump float; struct tint_padded_array_element { float el; }; struct buf0 { tint_padded_array_element x_GLF_uniform_float_values[1]; }; struct tint_padded_array_element_1 { int el; }; struct buf1 { tint_padded_array_element_1 x_GLF_uniform_int_values[2]; }; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 0) uniform buf0_1 { tint_padded_array_element x_GLF_uniform_float_values[1]; } x_8; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 1) uniform buf1_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[2]; } x_10; void main_1() { float f0 = 0.0f; float f1 = 0.0f; f0 = uintBitsToFloat(0x7f800000u); f1 = frac(f0); float x_38 = tint_symbol.x; float x_40 = x_8.x_GLF_uniform_float_values[0].el; if ((x_38 > x_40)) { int x_46 = x_10.x_GLF_uniform_int_values[1].el; int x_49 = x_10.x_GLF_uniform_int_values[0].el; int x_52 = x_10.x_GLF_uniform_int_values[0].el; int x_55 = x_10.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_46), float(x_49), float(x_52), float(x_55)); } else { float x_58 = f1; x_GLF_color = vec4(x_58, x_58, x_58, x_58); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } layout(location = 0) out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:30: 'frac' : no matching overloaded function found ERROR: 0:30: '' : compilation terminated ERROR: 2 compilation errors. No code generated.