var gl_FragCoord : vec4; var x_GLF_color : vec4; fn func_() -> f32 { var x : f32; x = 2.0; let x_35 : f32 = gl_FragCoord.x; if ((x_35 == 12.0)) { let x_40 : f32 = gl_FragCoord.y; if ((x_40 == 13.0)) { let x_44 : f32 = x; x = (x_44 + 1.0); } let x_46 : f32 = x; return x_46; } return 1.0; } fn main_1() { if (false) { let x_31 : f32 = func_(); x_GLF_color = vec4(x_31, x_31, x_31, x_31); } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }