// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/tests/unittests/native/mocks/ShaderModuleMock.h" #include "dawn/native/ChainUtils_autogen.h" namespace dawn::native { using ::testing::NiceMock; ShaderModuleMock::ShaderModuleMock(DeviceMock* device, const ShaderModuleDescriptor* descriptor) : ShaderModuleBase(device, descriptor) { ON_CALL(*this, DestroyImpl).WillByDefault([this]() { this->ShaderModuleBase::DestroyImpl(); }); SetContentHash(ComputeContentHash()); } ShaderModuleMock::~ShaderModuleMock() = default; // static Ref ShaderModuleMock::Create(DeviceMock* device, const ShaderModuleDescriptor* descriptor) { Ref shaderModule = AcquireRef(new NiceMock(device, descriptor)); ShaderModuleParseResult parseResult; ValidateAndParseShaderModule(device, descriptor, &parseResult, nullptr).AcquireSuccess(); shaderModule->InitializeBase(&parseResult, nullptr).AcquireSuccess(); return shaderModule; } // static Ref ShaderModuleMock::Create(DeviceMock* device, const char* source) { ShaderModuleWGSLDescriptor wgslDesc = {}; wgslDesc.code = source; ShaderModuleDescriptor desc = {}; desc.nextInChain = &wgslDesc; return Create(device, &desc); } } // namespace dawn::native