#include using namespace metal; struct Input { float4 position; }; struct Output { float4 position; }; struct tint_symbol_2 { float4 position [[attribute(0)]]; }; struct tint_symbol_3 { float4 position [[position]]; }; Output tint_symbol_inner(Input in) { Output const tint_symbol_4 = {.position=in.position}; return tint_symbol_4; } vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { Input const tint_symbol_5 = {.position=tint_symbol_1.position}; Output const inner_result = tint_symbol_inner(tint_symbol_5); tint_symbol_3 wrapper_result = {}; wrapper_result.position = inner_result.position; return wrapper_result; }