var out_var_SV_TARGET : vec4; fn main_1() { out_var_SV_TARGET = vec4(-0x1p+128, -0x1p+128, -0x1p+128, -0x1p+128); return; } struct main_out { [[location(0)]] out_var_SV_TARGET_1 : vec4; } [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(out_var_SV_TARGET); }