fn select_ab069f() { var res : vec4<i32> = select(vec4<i32>(), vec4<i32>(), bool()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { select_ab069f(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { select_ab069f(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { select_ab069f(); }