fn unpack2x16snorm_b4aea6() {
  var res : vec2<f32> = unpack2x16snorm(1u);
}

[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
  unpack2x16snorm_b4aea6();
  return vec4<f32>();
}

[[stage(fragment)]]
fn fragment_main() {
  unpack2x16snorm_b4aea6();
}

[[stage(compute), workgroup_size(1)]]
fn compute_main() {
  unpack2x16snorm_b4aea6();
}