fn unpack2x16snorm_b4aea6() { var res : vec2<f32> = unpack2x16snorm(1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { unpack2x16snorm_b4aea6(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { unpack2x16snorm_b4aea6(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { unpack2x16snorm_b4aea6(); }