#include <metal_stdlib>

using namespace metal;
struct tint_symbol {
  float value [[depth(any)]];
};
struct tint_symbol_1 {
  uint value [[sample_mask]];
};

float main1_inner() {
  return 1.0f;
}

fragment tint_symbol main1() {
  float const inner_result = main1_inner();
  tint_symbol wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}

uint main2_inner() {
  return 1u;
}

fragment tint_symbol_1 main2() {
  uint const inner_result_1 = main2_inner();
  tint_symbol_1 wrapper_result_1 = {};
  wrapper_result_1.value = inner_result_1;
  return wrapper_result_1;
}