fn abs_4ad288() { var res : i32 = abs(1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { abs_4ad288(); return vec4(); } [[stage(fragment)]] fn fragment_main() { abs_4ad288(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { abs_4ad288(); }