#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void length_becebf() { float res = length(float4()); } vertex tint_symbol vertex_main() { length_becebf(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { length_becebf(); return; } kernel void compute_main() { length_becebf(); return; }