#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void acos_a610c4() { float3 res = acos(float3()); } vertex tint_symbol vertex_main() { acos_a610c4(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { acos_a610c4(); return; } kernel void compute_main() { acos_a610c4(); return; }