fn distance_9646ea() { var res : f32 = distance(vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { distance_9646ea(); return vec4(); } [[stage(fragment)]] fn fragment_main() { distance_9646ea(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { distance_9646ea(); }