void fma_c10ba3() { float res = mad(1.0f, 1.0f, 1.0f); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { fma_c10ba3(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { fma_c10ba3(); return; } [numthreads(1, 1, 1)] void compute_main() { fma_c10ba3(); return; }