void ldexp_4d6f6d() { float4 res = ldexp(float4(0.0f, 0.0f, 0.0f, 0.0f), uint4(0u, 0u, 0u, 0u)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { ldexp_4d6f6d(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { ldexp_4d6f6d(); return; } [numthreads(1, 1, 1)] void compute_main() { ldexp_4d6f6d(); return; }