fn pow_46e029() { var res : f32 = pow(1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { pow_46e029(); return vec4(); } [[stage(fragment)]] fn fragment_main() { pow_46e029(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { pow_46e029(); }