fn sqrt_20c74e() { var res : f32 = sqrt(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { sqrt_20c74e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { sqrt_20c74e(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { sqrt_20c74e(); }