[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array; fn textureStore_32f368() { textureStore(arg_0, vec2(), 1, vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureStore_32f368(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureStore_32f368(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_32f368(); }