#include using namespace metal; struct tint_symbol_1 { float4 value [[position]]; }; float4 tint_symbol_inner() { float3 light = float3(1.200000048f, 1.0f, 2.0f); float3 negative_light = -(light); return float4(); } vertex tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }