#version 310 es precision mediump float; layout (binding = 0) uniform Constants_1 { uint zero; } constants; struct S { uint data[3]; }; S s = S(uint[3](0u, 0u, 0u)); layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { s.data[constants.zero] = 0u; return; } void main() { tint_symbol(); }