struct MyStruct { f1 : f32; }; type MyArray = array; let v1 = 1; let v2 = 1u; let v3 = 1.0; let v4 = vec3(1, 1, 1); let v5 = vec3(1u, 1u, 1u); let v6 = vec3(1.0, 1.0, 1.0); let v7 = mat3x3(vec3(1.0, 1.0, 1.0), vec3(1.0, 1.0, 1.0), vec3(1.0, 1.0, 1.0)); let v8 = MyStruct(); let v9 = MyArray(); [[stage(fragment)]] fn main() -> [[location(0)]] vec4 { return vec4(0.0, 0.0, 0.0, 0.0); }