SKIP: FAILED #version 310 es precision mediump float; struct FragmentInputs { vec4 position; bool front_facing; uint sample_index; uint sample_mask; }; struct tint_symbol_2 { vec4 position; bool front_facing; uint sample_index; uint sample_mask; }; void tint_symbol_inner(FragmentInputs inputs) { if (inputs.front_facing) { vec4 foo = inputs.position; uint bar = (inputs.sample_index + inputs.sample_mask); } } void tint_symbol(tint_symbol_2 tint_symbol_1) { FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); tint_symbol_inner(tint_symbol_3); return; } void main() { tint_symbol_2 inputs; inputs.position = gl_FragCoord; inputs.front_facing = gl_FrontFacing; inputs.sample_index = uint(gl_SampleID); inputs.sample_mask = uint(gl_SampleMask); tint_symbol(inputs); } Error parsing GLSL shader: ERROR: 0:33: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables ERROR: 0:33: '' : compilation terminated ERROR: 2 compilation errors. No code generated.