[[block]] struct buf0 { one : f32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var x_30 : bool; var x_31_phi : bool; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_23 : f32 = x_5.one; let x_24 : bool = (x_23 < 0.0); x_31_phi = x_24; if (!(x_24)) { let x_29 : f32 = x_5.one; x_30 = (x_29 < 1.0); x_31_phi = x_30; } let x_31 : bool = x_31_phi; if (x_31) { return; } let x_35 : f32 = x_5.one; if ((x_35 < 0.0)) { loop { let x_45 : f32 = x_5.one; if ((x_45 < 0.0)) { } else { break; } x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); break; } } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }