var x_GLF_color : vec4; fn main_1() { var b : bool; var i : i32; var a : f32; b = false; i = 1; loop { let x_7 : i32 = i; if ((x_7 > 0)) { } else { break; } let x_8 : i32 = i; a = (3.0 - f32(x_8)); let x_40 : f32 = a; if (((2.0 - x_40) == 0.0)) { b = true; } continuing { let x_9 : i32 = i; i = (x_9 - 1); } } let x_45 : bool = b; if (x_45) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }