type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; var b : f32; let x_34 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_34; let x_35 : i32 = a; a = (x_35 + 1); let x_38 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_38; loop { let x_43 : i32 = i; let x_45 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_43 < x_45)) { } else { break; } let x_48 : i32 = i; let x_50 : i32 = a; b = ldexp(f32(x_48), -(x_50)); continuing { let x_53 : i32 = i; i = (x_53 + 1); } } let x_55 : f32 = b; let x_57 : f32 = x_10.x_GLF_uniform_float_values[0]; if ((x_55 == x_57)) { let x_63 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_66 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_69 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_72 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_63), f32(x_66), f32(x_69), f32(x_72)); } else { let x_75 : f32 = b; x_GLF_color = vec4(x_75, x_75, x_75, x_75); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }