type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; var x_GLF_global_loop_count : i32; [[group(0), binding(0)]] var x_7 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var f : f32; var i : i32; x_GLF_global_loop_count = 0; let x_36 : f32 = x_7.x_GLF_uniform_float_values[1]; f = x_36; let x_38 : i32 = x_10.x_GLF_uniform_int_values[1]; i = x_38; loop { let x_43 : i32 = i; let x_45 : i32 = x_10.x_GLF_uniform_int_values[2]; if ((x_43 < x_45)) { } else { break; } let x_48 : f32 = f; let x_50 : f32 = x_7.x_GLF_uniform_float_values[1]; if ((x_48 > x_50)) { } f = 1.0; let x_55 : f32 = x_7.x_GLF_uniform_float_values[2]; let x_56 : f32 = f; let x_59 : i32 = i; f = ((1.0 - clamp(x_55, 1.0, x_56)) + f32(x_59)); continuing { let x_62 : i32 = i; i = (x_62 + 1); } } let x_64 : f32 = f; let x_66 : f32 = x_7.x_GLF_uniform_float_values[0]; if ((x_64 == x_66)) { let x_72 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_75 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_78 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_81 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); } else { let x_85 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_86 : f32 = f32(x_85); x_GLF_color = vec4(x_86, x_86, x_86, x_86); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }