type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var f : f32; var a : i32; f = 2.0; let x_27 : f32 = f; a = i32((1.0 - clamp(1.0, 1.0, x_27))); let x_31 : i32 = a; let x_33 : i32 = x_7.x_GLF_uniform_int_values[1]; if ((x_31 == x_33)) { let x_39 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_42 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_45 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_48 : i32 = x_7.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_39), f32(x_42), f32(x_45), f32(x_48)); } else { let x_52 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_53 : f32 = f32(x_52); x_GLF_color = vec4(x_53, x_53, x_53, x_53); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }