type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { let x_22 : i32 = x_5.x_GLF_uniform_int_values[0]; if (((1 >> bitcast(x_22)) > 0)) { let x_29 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_32 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_35 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_38 : i32 = x_5.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_29), f32(x_32), f32(x_35), f32(x_38)); } else { let x_42 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_43 : f32 = f32(x_42); x_GLF_color = vec4(x_43, x_43, x_43, x_43); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }