SKIP: FAILED static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { int m = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); const float x_30 = asfloat(x_5[0].x); const float x_32 = asfloat(x_5[0].y); if ((x_30 > x_32)) { while (true) { { if (false) { } else { break; } } } m = 1; while (true) { if (true) { } else { break; } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; } C:\src\tint\test\Shader@0x000002486363E830(12,5-16): warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll C:\src\tint\test\Shader@0x000002486363E830(21,12-15): error X3696: infinite loop detected - loop never exits