// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/BackendGL.h" #include "dawn_native/OpenGLBackend.h" #include "dawn_native/opengl/DeviceGL.h" namespace dawn_native { namespace opengl { // The OpenGL backend's Adapter. class Adapter : public AdapterBase { public: Adapter(InstanceBase* instance, const AdapterDiscoveryOptions* options) : AdapterBase(instance, BackendType::OpenGL) { // Use getProc to populate GLAD. gladLoadGLLoader(reinterpret_cast(options->getProc)); // Set state that never changes between devices. glEnable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); mPCIInfo.name = reinterpret_cast(glGetString(GL_RENDERER)); } virtual ~Adapter() = default; private: ResultOrError CreateDeviceImpl() override { // There is no limit on the number of devices created from this adapter because they can // all share the same backing OpenGL context. return {new Device(this)}; } }; // Implementation of the OpenGL backend's BackendConnection Backend::Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::OpenGL) { } std::vector> Backend::DiscoverDefaultAdapters() { // The OpenGL backend needs at least "getProcAddress" to discover an adapter. return {}; } ResultOrError>> Backend::DiscoverAdapters( const AdapterDiscoveryOptionsBase* optionsBase) { // TODO(cwallez@chromium.org): For now we can only create a single adapter because glad uses // static variables to store the pointers to OpenGL procs. Also, if we could create // multiple adapters, we would need to figure out what to do about MakeCurrent. if (mCreatedAdapter) { return DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single adapter"); } ASSERT(optionsBase->backendType == BackendType::OpenGL); const AdapterDiscoveryOptions* options = reinterpret_cast(optionsBase); if (options->getProc == nullptr) { return DAWN_VALIDATION_ERROR("AdapterDiscoveryOptions::getProc must be set"); } std::vector> adapters; adapters.push_back(std::make_unique(GetInstance(), options)); mCreatedAdapter = true; return std::move(adapters); } BackendConnection* Connect(InstanceBase* instance) { return new Backend(instance); } }} // namespace dawn_native::opengl