struct Inner { x : i32, }; struct S { a : vec3, b : i32, c : vec3, d : u32, e : vec3, f : f32, g : mat2x3, h : mat3x2, i : Inner, j : array, }; @binding(0) @group(0) var s : S; @compute @workgroup_size(1) fn main() { s.a = vec3(); s.b = i32(); s.c = vec3(); s.d = u32(); s.e = vec3(); s.f = f32(); s.g = mat2x3(); s.h = mat3x2(); s.i = Inner(); s.j = array(); }