fn inverseSqrt_8f2bd2() { var arg_0 = vec2(); var res : vec2 = inverseSqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_8f2bd2(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_8f2bd2(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_8f2bd2(); }