fn max_25eafe() { var arg_0 = vec3(); var arg_1 = vec3(); var res : vec3 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_25eafe(); return vec4(); } @fragment fn fragment_main() { max_25eafe(); } @compute @workgroup_size(1) fn compute_main() { max_25eafe(); }