float2 tint_unpack2x16unorm(uint param_0) { uint j = param_0; uint2 i = uint2(j & 0xffff, j >> 16); return float2(i) / 65535.0; } void unpack2x16unorm_7699c0() { uint arg_0 = 1u; float2 res = tint_unpack2x16unorm(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { unpack2x16unorm_7699c0(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { unpack2x16unorm_7699c0(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16unorm_7699c0(); return; }