#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } float get_f32() { return 1.0f; } void f() { float tint_symbol = get_f32(); mat2 m2x2 = mat2(tint_symbol); float tint_symbol_1 = get_f32(); mat2x3 m2x3 = mat2x3(tint_symbol_1); float tint_symbol_2 = get_f32(); mat2x4 m2x4 = mat2x4(tint_symbol_2); float tint_symbol_3 = get_f32(); mat3x2 m3x2 = mat3x2(tint_symbol_3); float tint_symbol_4 = get_f32(); mat3 m3x3 = mat3(tint_symbol_4); float tint_symbol_5 = get_f32(); mat3x4 m3x4 = mat3x4(tint_symbol_5); float tint_symbol_6 = get_f32(); mat4x2 m4x2 = mat4x2(tint_symbol_6); float tint_symbol_7 = get_f32(); mat4x3 m4x3 = mat4x3(tint_symbol_7); float tint_symbol_8 = get_f32(); mat4 m4x4 = mat4(tint_symbol_8); }