struct tint_symbol_1 { uint VertexIndex : SV_VertexID; }; struct tint_symbol_2 { float4 value : SV_Position; }; float4 vtx_main_inner(uint VertexIndex) { float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; return float4(pos[VertexIndex], 0.0f, 1.0f); } tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { const float4 inner_result = vtx_main_inner(tint_symbol.VertexIndex); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.value = inner_result; return wrapper_result; } struct tint_symbol_3 { float4 value : SV_Target0; }; float4 frag_main_inner() { return float4(1.0f, 0.0f, 0.0f, 1.0f); } tint_symbol_3 frag_main() { const float4 inner_result_1 = frag_main_inner(); tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0; wrapper_result_1.value = inner_result_1; return wrapper_result_1; }