Texture2D arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); void textureSampleCompare_25fcd1() { float res = arg_0.SampleCmpLevelZero(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0)); } void fragment_main() { textureSampleCompare_25fcd1(); return; }