TextureCubeArray arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); void textureSampleCompare_a3ca7e() { float res = arg_0.SampleCmpLevelZero(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); } void fragment_main() { textureSampleCompare_a3ca7e(); return; }