#include using namespace metal; int3 tint_extract_bits(int3 v, uint offset, uint count) { uint const s = min(offset, 32u); uint const e = min(32u, (s + count)); return extract_bits(v, s, (e - s)); } void extractBits_e04f5d() { int3 res = tint_extract_bits(int3(), 1u, 1u); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { extractBits_e04f5d(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { extractBits_e04f5d(); return; } kernel void compute_main() { extractBits_e04f5d(); return; }