#version 310 es uvec3 tint_first_leading_bit(uvec3 v) { uvec3 x = v; uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u)))); x = (x >> b16); uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u)))); x = (x >> b8); uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u)))); x = (x >> b4); uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u)))); x = (x >> b2); uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u)))); uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u))); return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_3fd7d0() { uvec3 res = tint_first_leading_bit(uvec3(0u, 0u, 0u)); } vec4 vertex_main() { firstLeadingBit_3fd7d0(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; uvec3 tint_first_leading_bit(uvec3 v) { uvec3 x = v; uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u)))); x = (x >> b16); uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u)))); x = (x >> b8); uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u)))); x = (x >> b4); uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u)))); x = (x >> b2); uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u)))); uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u))); return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_3fd7d0() { uvec3 res = tint_first_leading_bit(uvec3(0u, 0u, 0u)); } void fragment_main() { firstLeadingBit_3fd7d0(); } void main() { fragment_main(); return; } #version 310 es uvec3 tint_first_leading_bit(uvec3 v) { uvec3 x = v; uvec3 b16 = mix(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u)))); x = (x >> b16); uvec3 b8 = mix(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u)))); x = (x >> b8); uvec3 b4 = mix(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u)))); x = (x >> b4); uvec3 b2 = mix(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u)))); x = (x >> b2); uvec3 b1 = mix(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u)))); uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u))); return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_3fd7d0() { uvec3 res = tint_first_leading_bit(uvec3(0u, 0u, 0u)); } void compute_main() { firstLeadingBit_3fd7d0(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }