@group(1) @binding(0) var arg_0 : texture_storage_1d; fn textureDimensions_1e9e39() { var res : i32 = textureDimensions(arg_0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureDimensions_1e9e39(); return vec4(); } @stage(fragment) fn fragment_main() { textureDimensions_1e9e39(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureDimensions_1e9e39(); }