struct FragmentInputs { @builtin(position) position : vec4; @builtin(front_facing) front_facing : bool; @builtin(sample_index) sample_index : u32; @builtin(sample_mask) sample_mask : u32; }; @stage(fragment) fn main(inputs : FragmentInputs) { if (inputs.front_facing) { let foo : vec4 = inputs.position; let bar : u32 = inputs.sample_index + inputs.sample_mask; } }