// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ #define SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ #include "dawn/native/RenderPipeline.h" #include "dawn/native/d3d12/ShaderModuleD3D12.h" #include "dawn/native/d3d12/d3d12_platform.h" namespace dawn::native::d3d12 { class Device; class RenderPipeline final : public RenderPipelineBase { public: static Ref CreateUninitialized(Device* device, const RenderPipelineDescriptor* descriptor); static void InitializeAsync(Ref renderPipeline, WGPUCreateRenderPipelineAsyncCallback callback, void* userdata); RenderPipeline() = delete; MaybeError Initialize() override; D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const; ID3D12PipelineState* GetPipelineState() const; bool UsesVertexOrInstanceIndex() const; // Dawn API void SetLabelImpl() override; ComPtr GetDrawIndirectCommandSignature(); ComPtr GetDrawIndexedIndirectCommandSignature(); private: ~RenderPipeline() override; void DestroyImpl() override; using RenderPipelineBase::RenderPipelineBase; D3D12_INPUT_LAYOUT_DESC ComputeInputLayout( std::array* inputElementDescriptors); D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology; ComPtr mPipelineState; bool mUsesVertexOrInstanceIndex; }; } // namespace dawn::native::d3d12 #endif // SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_