// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/native/opengl/QueueGL.h" #include "dawn/native/opengl/BufferGL.h" #include "dawn/native/opengl/CommandBufferGL.h" #include "dawn/native/opengl/DeviceGL.h" #include "dawn/native/opengl/TextureGL.h" #include "dawn/platform/DawnPlatform.h" #include "dawn/platform/tracing/TraceEvent.h" namespace dawn::native::opengl { Queue::Queue(Device* device, const QueueDescriptor* descriptor) : QueueBase(device, descriptor) {} MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) { Device* device = ToBackend(GetDevice()); TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute"); for (uint32_t i = 0; i < commandCount; ++i) { DAWN_TRY(ToBackend(commands[i])->Execute()); } TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferGL::Execute"); device->SubmitFenceSync(); return {}; } MaybeError Queue::WriteBufferImpl(BufferBase* buffer, uint64_t bufferOffset, const void* data, size_t size) { const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); ToBackend(buffer)->EnsureDataInitializedAsDestination(bufferOffset, size); gl.BindBuffer(GL_ARRAY_BUFFER, ToBackend(buffer)->GetHandle()); gl.BufferSubData(GL_ARRAY_BUFFER, bufferOffset, size, data); return {}; } MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination, const void* data, const TextureDataLayout& dataLayout, const Extent3D& writeSizePixel) { DAWN_INVALID_IF(destination.aspect == wgpu::TextureAspect::StencilOnly, "Writes to stencil textures unsupported on the OpenGL backend."); TextureCopy textureCopy; textureCopy.texture = destination.texture; textureCopy.mipLevel = destination.mipLevel; textureCopy.origin = destination.origin; textureCopy.aspect = SelectFormatAspects(destination.texture->GetFormat(), destination.aspect); SubresourceRange range = GetSubresourcesAffectedByCopy(textureCopy, writeSizePixel); if (IsCompleteSubresourceCopiedTo(destination.texture, writeSizePixel, destination.mipLevel)) { destination.texture->SetIsSubresourceContentInitialized(true, range); } else { ToBackend(destination.texture)->EnsureSubresourceContentInitialized(range); } DoTexSubImage(ToBackend(GetDevice())->GetGL(), textureCopy, data, dataLayout, writeSizePixel); ToBackend(destination.texture)->Touch(); return {}; } } // namespace dawn::native::opengl