// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_OPENGL_SHADERMODULEGL_H_ #define SRC_DAWN_NATIVE_OPENGL_SHADERMODULEGL_H_ #include #include #include #include #include "dawn/native/Serializable.h" #include "dawn/native/ShaderModule.h" #include "dawn/native/opengl/opengl_platform.h" namespace dawn::native { struct ProgrammableStage; namespace stream { class Sink; class Source; } // namespace stream namespace opengl { class Device; class PipelineLayout; struct OpenGLFunctions; std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber); #define BINDING_LOCATION_MEMBERS(X) \ X(BindGroupIndex, group) \ X(BindingNumber, binding) DAWN_SERIALIZABLE(struct, BindingLocation, BINDING_LOCATION_MEMBERS){}; #undef BINDING_LOCATION_MEMBERS bool operator<(const BindingLocation& a, const BindingLocation& b); #define COMBINED_SAMPLER_MEMBERS(X) \ X(BindingLocation, samplerLocation) \ X(BindingLocation, textureLocation) \ /* OpenGL requires a sampler with texelFetch. If this is true, the developer did not */ \ /* provide one and Dawn should bind a placeholder non-filtering sampler; */ \ /* |samplerLocation| is unused. */ \ X(bool, usePlaceholderSampler) DAWN_SERIALIZABLE(struct, CombinedSampler, COMBINED_SAMPLER_MEMBERS) { std::string GetName() const; }; #undef COMBINED_SAMPLER_MEMBERS bool operator<(const CombinedSampler& a, const CombinedSampler& b); using CombinedSamplerInfo = std::vector; class ShaderModule final : public ShaderModuleBase { public: static ResultOrError> Create(Device* device, const ShaderModuleDescriptor* descriptor, ShaderModuleParseResult* parseResult, OwnedCompilationMessages* compilationMessages); ResultOrError CompileShader(const OpenGLFunctions& gl, const ProgrammableStage& programmableStage, SingleShaderStage stage, CombinedSamplerInfo* combinedSamplers, const PipelineLayout* layout, bool* needsPlaceholderSampler) const; private: ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); ~ShaderModule() override = default; MaybeError Initialize(ShaderModuleParseResult* parseResult, OwnedCompilationMessages* compilationMessages); }; } // namespace opengl } // namespace dawn::native #endif // SRC_DAWN_NATIVE_OPENGL_SHADERMODULEGL_H_