struct SB_RO { arg_0 : array, } @group(0) @binding(1) var sb_ro : SB_RO; fn arrayLength_1588cd() { var res : u32 = arrayLength(&(sb_ro.arg_0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { arrayLength_1588cd(); return vec4(); } @fragment fn fragment_main() { arrayLength_1588cd(); } @compute @workgroup_size(1) fn compute_main() { arrayLength_1588cd(); }