uint tint_dot4U8Packed(uint param_0, uint param_1) { uint accumulator = 0u; return dot4add_u8packed(param_0, param_1, accumulator); } void dot4U8Packed_fbed7b() { uint res = tint_dot4U8Packed(1u, 1u); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { dot4U8Packed_fbed7b(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { dot4U8Packed_fbed7b(); return; } [numthreads(1, 1, 1)] void compute_main() { dot4U8Packed_fbed7b(); return; }