@group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureGather_1f7f6b() { var arg_2 = vec2(1.0f); const arg_3 = vec2(1i); var res : vec4 = textureGather(arg_0, arg_1, arg_2, arg_3); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_1f7f6b(); return vec4(); } @fragment fn fragment_main() { textureGather_1f7f6b(); } @compute @workgroup_size(1) fn compute_main() { textureGather_1f7f6b(); }