// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_ #define SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_ #include #include "src/transform/transform.h" namespace tint { namespace transform { /// Because an external texture is comprised of 1-3 texture views we can simply /// transform external textures into the appropriate number of sampled textures. /// This allows us to share SPIR-V/HLSL writer paths for sampled textures /// instead of adding dedicated writer paths for external textures. /// ExternalTextureTransform performs this transformation. class ExternalTextureTransform : public Castable { public: /// Constructor ExternalTextureTransform(); /// Destructor ~ExternalTextureTransform() override; protected: /// Runs the transform using the CloneContext built for transforming a /// program. Run() is responsible for calling Clone() on the CloneContext. /// @param ctx the CloneContext primed with the input program and /// ProgramBuilder /// @param inputs optional extra transform-specific input data /// @param outputs optional extra transform-specific output data void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) override; }; } // namespace transform } // namespace tint #endif // SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_